/* This is povray input for ... */ #include "Material.inc" #declare camera_location = < 0.0, 0.0, 100.0 > #declare camera_angle = 0.8 //#declare camera_location = < 0.0, 0.0, 0.7 > //#declare camera_angle = 45.0 #declare camera_look_at = < 0.0, 0.0, 0.0 > camera { location camera_location look_at camera_look_at angle camera_angle up y right x } background { color rgb < 0.1300, 0.1300, 0.1300 > } // Light # 0 light_source { < 0.000, 0.000, 4.000 > color rgb <0.346, 0.346, 0.346 > shadowless } // Light # 1 light_source { < 0.175, 0.387, 0.000 > color rgb <0.630, 0.630, 0.630 > } #declare STEREO_ROT_Y = 0.0 // Use this for stereo. // Either +/- 3.0 or 0.0 and 6.0 deg. #include "ex09_user.inc" union { #include "mol_1.povinc" matrix < 1.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000 > rotate STEREO_ROT_Y * y scale 1.000 translate <0.0000000, 0.0000000, -1.0000000 > } // All transparent objects have the same transmission TRMS ! #declare TRMS = 0.800000 union { #include "mol_2.povinc" matrix < 1.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000 > rotate STEREO_ROT_Y * y scale 1.000 translate <0.0000000, 0.0000000, -1.0000000 > }