/* This is povray input for ... */ #include "Material.inc" #declare camera_location = < 0.0, 0.0, 100.0 > #declare camera_angle = 0.8 #declare camera_look_at = < 0.0, 0.0, 0.0 > camera { location camera_location look_at camera_look_at angle camera_angle up y right x } background { color rgb < 0.0000, 0.0000, 0.0000 > } // Light # 0 light_source { < 0.000, 0.000, 4.000 > color rgb <0.601, 0.601, 0.601 > } // Light # 1 light_source { < 0.950, 1.406, 0.000 > color rgb <0.822, 0.822, 0.822 > } sphere { < 0.950, 1.406, 0.000 >, 0.02 pigment {color rgb < 0.9, 0.9, 1.0>} no_shadow finish {SPHE_FINISH} } #declare STEREO_ROT_Y = 0.0 // Use this for stereo. // Either +/- 3.0 or 0.0 and 6.0 deg. #include "tiles_text.povinc" union { #include "tiles_1.povinc" matrix < 1.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000, 1.0000000, 0.0000000, 0.0000000, 0.0000000 > rotate STEREO_ROT_Y * y scale 1.000 translate <0.0000000, 0.0000000, -1.0000000 > }